Lost Chapters Leaders
Every deck in Lost Chapters is led by a Leader: a card that starts in play, sets your deck's colors and has a passive ability, a once-per-match Command and three Signature cards. Set 1 has six historical Leaders, one or two for each color.
Nikola TeslaGold Leader · Command: Wardenclyffe TowerInventions and tokens. Go wide with Tinkers, then overload the board.
Martin Luther King Jr.Cobalt Leader · Command: The MarchResolve and unity. Characters that survive pressure grow stronger together.
Neil ArmstrongCobalt Leader · Command: Giant LeapPlanning and card flow. Dig for the right piece, then the Leader lands the blow.
Amelia EarhartEmerald Leader · Command: Across the AtlanticEvasion and tempo. Explorers fly over blockers and strike twice when it counts.
BlackbeardGarnet Leader · Command: BroadsidePlunder and pressure. Strip their hand and sink their small crew.
George WashingtonQuartz Leader · Command: Continental ArmyEndurance and command. Founders hold the line, then the army moves as one.
How Leaders work
Your Leader stays on the table all game and can charge like a character. Its passive is always on. Its Command is a big play you can call once per match from your second turn. Its three Signature cards cost 1 less while it leads your deck. Your deck may only use cards of your Leader's colors, plus those Signature cards.
Beyond the six historical Leaders, the game also has Traveler Leaders from its invented frame story, each using two colors. They unlock through special rewards in the game.
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